It was a pleasure to work with you, as you and your team made this process a more pleasant experience for our team and the participants.
Most of us in the UX field understand that novice users, expert users, or disabled users all need to have equal access to the information and applications that the Internet has to offer.
For many years enterprise experiences have focused on primarily applications for desktop computers (Win32, Java Swing or Web). The interaction patterns created were typically based upon understanding of the needs and goals of users, theories of cognitive psychology, business goals, development limitations, and ultimately upon “best practices” in software human factors. Internet technology has changed a lot in recent years, but among the more significant changes has been the exponential proliferation of number and types of Internet-enabled devices—Smart Phones, Smart TVs, Set-top Boxes, Tablets, Netbooks, etc. each with its own browser and/or set of capabilities and specifications. Is it even possible to create a single, simple interface that will satisfy and engage users across these and other emerging platforms? Early responsive designers thinking about “mobile first,” or using CSS media queries, started using fluid grids with flexible images.
These early adopters did not create a single user experience that will work across multiple platforms, but used available information to modify the user experience for a current device. Some created several UI’s and stitched them together with code that determined what and how to display content for a specified device. (the "M dot" redirect) Responsive design may be the current “fad” in our field. But, User Experience professionals need to do more than cloning existing designs, much like all of the you-tube knock-offs of “Gangnam Style.” User Experience and Usability People need a framework, or set of principles to ensure that their web design is more then just following a viral trend in interface design.
Universal Design
The principles of Universal Design are applicable no matter the context, or device. The Center for Universal Design, at the North Carolina State University at Raleigh, has defined Universal Design as: “The design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation of specialized design.” Universal Design is a well-established approach to solving design problems that leads to solutions for the largest number of people. The goal of Universal Design is not to create a single solution that applies to everyone, but to follow a systematic process that produces appropriate design solutions for specific people, in specific situations. Apply this across multiple devices and it sure sounds a lot like Responsive Design, doesn’t it?
Universal Design is everywhere. The most familiar example of the Universal Design approach is the curb ramp, or curb cut. These were originally created to help people in wheelchairs who were crossing from the sidewalk to the street. However, any pedestrian who is walking with something on wheels, such as the delivery person with a hand truck, a parent with a child in a stroller, or even the grocery shopper with a wheeled shopping basket, also benefits from the ramp between the sidewalk and the street. The Center for Universal Design, has defined Universal Design with seven principles. By evaluating and incorporating these seven principles into design techniques and processes as they solve a user experience problem, experience design teams can thoroughly examine their design problem to create a design that works for the largest set of users.
Principle One: Equitable Use The design is useful and marketable to people with diverse abilities.
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Principle Two: Flexibility in Use The design accommodates a wide range of individual preferences and abilities. Suggestions
Principle Three: Simple and Intuitive Use Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level. Suggestions
Principle Four: Perceptible Information The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities. Suggestions
Principle Five: Tolerance for Error The design minimizes hazards and the adverse consequences of accidental or unintended actions. Suggestions
Principle Six: Low Physical Effort The design can be used efficiently and comfortably and with a minimum of fatigue. Suggestions
Principle Seven: Size and Space for Approach and Use Appropriate size and space is provided for approach, reach, manipulation, and use regardless of user’s body size, posture, or mobility. Suggestions
The Universal Design process offers many opportunities for those interested in Responsive design. Adopting the Seven Principles of Universal Design early in the software development process, allows a design team to consider, and plan for, a much wider audience for their solutions.